- Qt 6.10
- Qt GUI
- C++ Classes
- QtGuiPrivate
- QRhiVertexInputLayout
- Qt 6.10.1 Reference Documentation

# QRhiVertexInputLayout Class

Describes the layout of vertex inputs consumed by a vertex shader. More...

Header: | `#include <rhi/qrhi.h>`
CMake: | `find_package(Qt6 REQUIRED COMPONENTS GuiPrivate)` `target_link_libraries(mytarget PRIVATE Qt6::GuiPrivate)`
qmake: | `QT += gui-private`
Since: | Qt 6.6

- List of all members, including inherited members

## Public Functions

| QRhiVertexInputLayout()
const QRhiVertexInputAttribute * | attributeAt(qsizetype index) const
qsizetype | attributeCount() const
const QRhiVertexInputBinding * | bindingAt(qsizetype index) const
qsizetype | bindingCount() const
const QRhiVertexInputAttribute * | cbeginAttributes() const
const QRhiVertexInputBinding * | cbeginBindings() const
const QRhiVertexInputAttribute * | cendAttributes() const
const QRhiVertexInputBinding * | cendBindings() const
void | setAttributes(std::initializer_list<QRhiVertexInputAttribute> list)
void | setAttributes(InputIterator first, InputIterator last)
void | setBindings(std::initializer_list<QRhiVertexInputBinding> list)
void | setBindings(InputIterator first, InputIterator last)

## Related Non-Members

size_t | qHash(const QRhiVertexInputLayout &key, size_t seed = 0)
bool | operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)
bool | operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)

## Detailed Description

The vertex input layout is defined by the collections of QRhiVertexInputBinding and QRhiVertexInputAttribute.

As an example, let's assume that we have a single buffer with 3 component vertex positions and 2 component UV coordinates interleaved (`x`, `y`, `z`, `u`, `v`), that the position and UV are expected at input locations 0 and 1 by the vertex shader, and that the vertex buffer will be bound at binding point 0 using setVertexInput() later on:

     QRhiVertexInputLayout inputLayout;
     inputLayout.setBindings({
         { 5 * sizeof(float) }
     });
     inputLayout.setAttributes({
         { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
         { 0, 1, QRhiVertexInputAttribute::Float2, 3 * sizeof(float) }
     });

Note: This is a RHI API with limited compatibility guarantees, see QRhi for details.

## Member Function Documentation

### `[constexpr noexcept]` QRhiVertexInputLayout::QRhiVertexInputLayout()

Constructs an empty vertex input layout description.

### const QRhiVertexInputAttribute *QRhiVertexInputLayout::attributeAt(qsizetype index) const

Returns the attribute at the given index.

### qsizetype QRhiVertexInputLayout::attributeCount() const

Returns the number of attributes.

### const QRhiVertexInputBinding *QRhiVertexInputLayout::bindingAt(qsizetype index) const

Returns the binding at the given index.

### qsizetype QRhiVertexInputLayout::bindingCount() const

Returns the number of bindings.

### const QRhiVertexInputAttribute *QRhiVertexInputLayout::cbeginAttributes() const

Returns a const iterator pointing to the first item in the attribute list.

### const QRhiVertexInputBinding *QRhiVertexInputLayout::cbeginBindings() const

Returns a const iterator pointing to the first item in the binding list.

### const QRhiVertexInputAttribute *QRhiVertexInputLayout::cendAttributes() const

Returns a const iterator pointing just after the last item in the attribute list.

### const QRhiVertexInputBinding *QRhiVertexInputLayout::cendBindings() const

Returns a const iterator pointing just after the last item in the binding list.

### void QRhiVertexInputLayout::setAttributes(std::initializer_list<QRhiVertexInputAttribute> list)

Sets the attributes from the specified list.

### template <typename InputIterator> void QRhiVertexInputLayout::setAttributes(InputIterator first, InputIterator last)

Sets the attributes using the iterators first and last.

### void QRhiVertexInputLayout::setBindings(std::initializer_list<QRhiVertexInputBinding> list)

Sets the bindings from the specified list.

### template <typename InputIterator> void QRhiVertexInputLayout::setBindings(InputIterator first, InputIterator last)

Sets the bindings using the iterators first and last.

## Related Non-Members

### `[noexcept]` size_t qHash(const QRhiVertexInputLayout &key, size_t seed = 0)

Returns the hash value for key, using seed to seed the calculation.

### `[noexcept]` bool operator!=(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)

Returns `false` if the values in the two QRhiVertexInputLayout objects a and b are equal; otherwise returns `true`.

### `[noexcept]` bool operator==(const QRhiVertexInputLayout &a, const QRhiVertexInputLayout &b)

Returns `true` if the values in the two QRhiVertexInputLayout objects a and b are equal.