- Qt 6.11
- Qt 3D
- QML Types
- Qt3D.Render (Deprecated)
- BlitFramebuffer
- Qt 6.11.0 Reference Documentation

# BlitFramebuffer QML Type

FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another. More...

Import Statement: | `import Qt3D.Render 2.11`
In C++: | QBlitFramebuffer
Inherits: | FrameGraphNode
Status: | Deprecated

- List of all members, including inherited members

## Properties

- destination : RenderTarget
- destinationAttachmentPoint : RenderTargetOutput.AttachmentPoint
- destinationRect : Rect
- interpolationMethod : InterpolationMethod
- source : RenderTarget
- sourceAttachmentPoint : RenderTargetOutput.AttachmentPoint
- sourceRect : Rect

## Detailed Description

This node inserts a `glBlitFrameBuffer` or an equivalent into the command stream. This provides a more efficient method for copying rectangles between textures or surface backbuffers wrapped by QRenderTarget than drawing textured quads. It also supports scaling with the specified interpolation method.

Note: In practice the BlitFramebuffer node will often be used in combination with NoDraw since a blit should not involve issuing draw calls for any entities.

## Property Documentation

### destination : RenderTarget

Specifies the destination render target. When not set, the destination is assumed to be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note: the source and destination must not refer to the same render target.

### destinationAttachmentPoint : RenderTargetOutput.AttachmentPoint

Specifies the source attachment point. Defaults to RenderTargetOutput.AttachmentPoint.Color0.

### destinationRect : Rect

Specifies the destination rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.

### interpolationMethod : InterpolationMethod

Specifies the interpolation applied if the image is stretched. Defaults to Linear.

### source : RenderTarget

Specifies the source render target. When not set, the source is assumed to be the default framebuffer (i.e. the backbuffer of the current surface), if there is one.

Note: the source and destination must not refer to the same render target.

### sourceAttachmentPoint : RenderTargetOutput.AttachmentPoint

Specifies the source attachment point. Defaults to RenderTargetOutput.AttachmentPoint.Color0.

### sourceRect : Rect

Specifies the source rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.