- Qt 6.11
- Qt Quick 3D
- Optimizing 3D Assets
- Exporting from Modo
- Qt Quick 3D | Commercial or GPLv3

Exporting from 3D Studio Max ◦ Physically Based Rendering

# Exporting from Modo

## Exporting COLLADA from Modo

1. With the mesh object selected, triangulate the mesh by pressing Shift+T.

2. Next, select System > Preferences from the menu bar to configure the COLLADA exporter.
3. In the preferences dialog box, locate the Collada I/O section under File I/O. Ensure that the Save Triangles as Triangles option is checked.

4. Close the preferences dialog box.
5. From the menu bar, select File > Export As.
6. Select Collada in the Save as Type drop-down list.
7. Press Save.

## Exporting FBX from Modo

1. With the mesh object selected, triangulate the mesh by pressing Shift+T.

2. From the menu bar, select File > Export As.
3. Select FBX in the Save as Type drop-down list.
4. Select Save.

Exporting from 3D Studio Max ◦ Physically Based Rendering