- Qt 6.11
- Car Configurator
- Qt 6.11.0 Reference Documentation

# Car Configurator

A car model example that demonstrates using Qt Quick 3D cameras, extended scene environment and Qt Quick 3D.

Car Configurator shows a car in different scene environments and in different colors. It's implemented with QML and relies on a number of Qt modules, most prominently Qt Quick and Qt Quick 3D.

#### Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, see Qt Creator: Tutorial: Build and run.

#### Platform notes

This example does download some assets from an internet server at runtime. Therefore, you will need an internet connection when launching it for the first time.

You can interact with the car model in two modes:

- Demo mode
- User mode

#### Demo mode

The camera perspective moves along different paths and shows different views of the car.

#### User mode

Users can rotate around the car using a mouse or touch input.

#### Reset Camera

The camera moves to its initial position.

#### Scene environments

There are four scene environments available for this example:

- Garage
- Desert
- Animated
- Studio

##### Garage Environment

The garage environment serves as the default setting and provides a clean, industrial presentation space:

     ExtendedSceneEnvironment {
         id: showhall

         glowBloom: 0
         glowStrength: 0
         glowEnabled: false
         depthOfFieldFocusDistance: 600
         depthOfFieldFocusRange: 627
         depthOfFieldBlurAmount: 19.97
         depthOfFieldEnabled: false
         exposure: 1.2

         lightProbe: _Hall
         backgroundMode: SceneEnvironment.SkyBox
         tonemapMode: SceneEnvironment.TonemapModeLinear
         probeExposure: 1
         depthPrePassEnabled: false
         depthTestEnabled: true
         antialiasingMode: SceneEnvironment.MSAA
         antialiasingQuality: perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
         clearColor: "#000000"
         probeHorizon: 0.5

         Texture {
             id: _Hall
             source: rootWindow.downloadBase + "/content/images/HDR/_Hall.ktx"
             mipFilter: Texture.Linear
             scaleV: 2
         }
         temporalAAEnabled: false
     }

##### Desert Environment

The desert environment features HDR sky dome lighting, atmospheric fog effects, and specialized ground geometry:

     ExtendedSceneEnvironment {
         id: desert

         lightProbe: _Desert
         glowStrength: 2
         glowBloom: 0.11191
         glowEnabled: true

         depthPrePassEnabled: false
         probeExposure: 1.5
         tonemapMode: SceneEnvironment.TonemapModeLinear
         backgroundMode: SceneEnvironment.SkyBox
         depthTestEnabled: true
         antialiasingMode: SceneEnvironment.MSAA
         antialiasingQuality: perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
         clearColor: "#000000"
         probeHorizon: 0.5
         temporalAAEnabled: false
         fog: Fog {}
     }

##### Animated Environment

The animated environment showcases dynamic content with video wall effects:

     ExtendedSceneEnvironment {
         id: videoRoom

         aoSoftness: 0
         aoDistance: 0
         probeExposure: 1
         tonemapMode: SceneEnvironment.TonemapModeLinear
         antialiasingMode: SceneEnvironment.MSAA
         antialiasingQuality: perfMode ? SceneEnvironment.Medium : SceneEnvironment.VeryHigh
         clearColor: "#000000"
         depthPrePassEnabled: false
         backgroundMode: SceneEnvironment.Color
         depthTestEnabled: true
         probeHorizon: 0
         Vignette {
             id: vignette
             vignetteStrength: 15
             vignetteColor: Qt.vector3d(0, 0, 0)
         }
         temporalAAEnabled: false
     }

##### Studio Environment

The studio environment provides a clean, professional presentation setting with controlled lighting:

     ExtendedSceneEnvironment {
         id: studio
         aoEnabled: false
         antialiasingQuality: SceneEnvironment.VeryHigh
         antialiasingMode: SceneEnvironment.MSAA

         tonemapMode: SceneEnvironment.TonemapModeLinear
         probeExposure: 1
         probeHorizon: 1
         clearColor: "#000000"
         temporalAAEnabled: false
         depthTestEnabled: true
         backgroundMode: SceneEnvironment.Color
         depthPrePassEnabled: false
     }

#### Car Colors

There are four colors available for the car:

- White
- Black
- Yellow
- Red

#### Lights

You can turn the lights of the car on and off.

#### Source files

Example project @ code.qt.io

See also All Qt examples.