- Qt 6.11
- Qt Quick
- QML Types
- RotationAnimation
- Qt 6.11.1 Reference Documentation

# RotationAnimation QML Type

Animates changes in rotation values. More...

Import Statement: | `import QtQuick`
Inherits: | PropertyAnimation

- List of all members, including inherited members

## Properties

- direction : enumeration
- from : real
- to : real

## Detailed Description

RotationAnimation is a specialized PropertyAnimation that gives control over the direction of rotation during an animation.

By default, it rotates in the direction of the numerical change; a rotation from 0 to 240 will rotate 240 degrees clockwise, while a rotation from 240 to 0 will rotate 240 degrees counterclockwise. The direction property can be set to specify the direction in which the rotation should occur.

In the following example we use RotationAnimation to animate the rotation between states via the shortest path:

     import QtQuick

     Item {
         width: 300; height: 300

         Rectangle {
             id: rect
             width: 150; height: 100; anchors.centerIn: parent
             color: "red"
             antialiasing: true

             states: State {
                 name: "rotated"
                 PropertyChanges { target: rect; rotation: 180 }
             }

             transitions: Transition {
                 RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise }
             }
         }

         MouseArea { anchors.fill: parent; onClicked: rect.state = "rotated" }
     }

Notice the RotationAnimation did not need to set a `target` value. As a convenience, when used in a transition, RotationAnimation will rotate all properties named "rotation" or "angle". You can override this by providing your own properties via properties or property.

Also, note the Rectangle will be rotated around its default transformOrigin (which is `Item.Center`). To use a different transform origin, set the origin in the PropertyChanges object and apply the change at the start of the animation using PropertyAction. See the PropertyAction documentation for more details.

Like any other animation type, a RotationAnimation can be applied in a number of ways, including transitions, behaviors and property value sources. The Animation and Transitions in Qt Quick documentation shows a variety of methods for creating animations.

See also Animation and Transitions in Qt Quick and Qt Quick Examples - Animation.

## Property Documentation

### direction : enumeration

This property holds the direction of the rotation.

Possible values are:

Constant | Description
--- | ---
`RotationAnimation.Numerical` | (default) Rotate by linearly interpolating between the two numbers. A rotation from `10` to `350` will rotate 340 degrees clockwise.
`RotationAnimation.Clockwise` | Rotate clockwise between the two values
`RotationAnimation.Counterclockwise` | Rotate counterclockwise between the two values
`RotationAnimation.Shortest` | Rotate in the direction that produces the shortest animation path. A rotation from `10` to `350` will rotate `20` degrees counterclockwise.

### from : real

This property holds the starting value for the animation.

For example, the following animation is not applied until the `angle` value has reached 100:

     Item {
         states: [
             // ...
         ]

         transitions: Transition {
             RotationAnimation { properties: "angle"; from: 100; duration: 2000 }
         }
     }

If the RotationAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the starting state of the Transition, or the current value of the property at the moment the Behavior is triggered.

See also Animation and Transitions in Qt Quick.

### to : real

This property holds the end value for the animation..

If the RotationAnimation is defined within a Transition or Behavior, this value defaults to the value defined in the end state of the Transition, or the value of the property change that triggered the Behavior.

See also Animation and Transitions in Qt Quick.