// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example xr_anchors
    \ingroup quick3d-examples
    \ingroup qt3dxr-examples
    \title Qt Quick 3D - XR Spatial Anchors Example
    \examplecategory {3D}
    \brief Demonstrates how to use spatial anchors in Qt Quick 3D XR.
    \image xranchors-example.jpg
           {Colored boxes with label showing anchor information}

    This example shows how to use XrSpatialAnchorListModel to display and interact with real
    physical objects in the environment. It supports both passthrough mode and fully
    immersive mode. The basic structure follows the \l{Qt Quick 3D - XR Simple Example}{xr_simple}
    example.

    The most relevant part of the example is a Repeater3D on an XrSpatialAnchorListModel.
    For each anchor, we create a box that fills the volume of the anchor with a color. The choice
    of color depends on the classification of the anchor. This box is invisible in passthrough mode.
    In addition, we visualize the position and orientation of the anchor with small boxes:

    \snippet xr_anchors/main.qml repeater

    The box for the anchor is pickable and has a string property \c anchorInfo that contains
    the \l {XrSpatialAnchor::classificationString}{classificationString} of the anchor. We then
    perform picking based on the controller's position. (See the \l{Qt Quick 3D - XR Simple Input Example}
    {xr_input example} for details.) If we hit one of the anchor boxes, we show a label with the
    anchor information:

    \snippet xr_anchors/main.qml label

*/
