// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default

#ifndef QQUICKPROFILER_P_H
#define QQUICKPROFILER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtCore/private/qabstractanimation_p.h>
#include <QtQuick/private/qtquickglobal_p.h>

#if QT_CONFIG(qml_debug)
#include <QtQml/private/qqmlprofilerdefinitions_p.h>
#endif

#include <QtCore/private/qnumeric_p.h>
#include <QtCore/qurl.h>
#include <QtCore/qsize.h>
#include <QtCore/qmutex.h>
#include <QtCore/qthreadstorage.h>

QT_BEGIN_NAMESPACE

#if !QT_CONFIG(qml_debug)

#define Q_QUICK_PROFILE_IF_ENABLED(feature, Code)

struct QQuickProfiler {
    static void registerAnimationCallback() {}
};

#else

#define Q_QUICK_PROFILE_IF_ENABLED(feature, Code)\
    if (QQuickProfiler::featuresEnabled & (1 << feature)) {\
        Code;\
    } else\
        (void)0

// This struct is somewhat dangerous to use:
// You can save values either with 32 or 64 bit precision. toByteArrays will
// guess the precision from messageType. If you state the wrong messageType
// you will get undefined results.
// The messageType is itself a bit field. You can pack multiple messages into
// one object, e.g. RangeStart and RangeLocation. Each one will be read
// independently by toByteArrays. Thus you can only pack messages if their data
// doesn't overlap. Again, it's up to you to figure that out.
struct Q_AUTOTEST_EXPORT QQuickProfilerData
{
    QQuickProfilerData() {}

    QQuickProfilerData(qint64 time, int messageType, int detailType, const QUrl &url, int x = 0,
                       int y = 0, int framerate = 0, int count = 0) :
        time(time), messageType(messageType), detailType(detailType), detailUrl(url), x(x), y(y),
        framerate(framerate), count(count) {}

    QQuickProfilerData(qint64 time, int messageType, int detailType, int framerateOrInputType = 0,
                       int countOrInputA = 0, int threadIdOrInputB = 0) :
        time(time), messageType(messageType), detailType(detailType),
        framerate(framerateOrInputType), count(countOrInputA), threadId(threadIdOrInputB) {}

    // Special ctor for scenegraph frames. Note that it's missing the QString/QUrl params.
    // This is slightly ugly, but makes it easier to disambiguate between int and qint64 params.
    QQuickProfilerData(qint64 time, int messageType, int detailType, qint64 d1, qint64 d2,
                       qint64 d3, qint64 d4, qint64 d5) :
        time(time), messageType(messageType), detailType(detailType), subtime_1(d1), subtime_2(d2),
        subtime_3(d3), subtime_4(d4), subtime_5(d5) {}


    qint64 time;
    int messageType;        //bit field of Message
    int detailType;

    QUrl detailUrl;

    union {
        qint64 subtime_1;
        int x;              //used for pixmaps
    };

    union {
        qint64 subtime_2;
        int y;              //used for pixmaps
    };

    union {
        qint64 subtime_3;
        int framerate;      //used by animation events
        int inputType;
    };

    union {
        qint64 subtime_4;
        int count;          //used by animation events and for pixmaps
        int inputA;         //used by input events
    };

    union {
        qint64 subtime_5;
        int threadId;
        int inputB;         //used by input events
    };
};

Q_DECLARE_TYPEINFO(QQuickProfilerData, Q_RELOCATABLE_TYPE);

class QQuickProfilerSceneGraphData : public QQmlProfilerDefinitions {
private:
    static const uint s_numSceneGraphTimings = 5;

    template<uint size>
    struct TimingData {
        qint64 values[size][s_numSceneGraphTimings + 1];
    };

    static inline thread_local TimingData<NumRenderThreadFrameTypes> renderThreadTimings = {};
    TimingData<NumGUIThreadFrameTypes> guiThreadTimings = {};

public:
    template<SceneGraphFrameType type>
    qint64 *timings()
    {
        if constexpr (type < NumRenderThreadFrameTypes)
            return renderThreadTimings.values[type];
        else
            return guiThreadTimings.values[type - NumRenderThreadFrameTypes];
    }
};

class Q_QUICK_EXPORT QQuickProfiler : public QObject, public QQmlProfilerDefinitions {
    Q_OBJECT
public:

    enum AnimationThread {
        GuiThread,
        RenderThread
    };

    enum SceneGraphContextStage {
        SceneGraphContextStart,
        SceneGraphContextMaterialCompile
    };

    enum SceneGraphRendererStage {
        SceneGraphRendererStart,
        SceneGraphRendererPreprocess,
        SceneGraphRendererUpdate,
        SceneGraphRendererBinding,
        SceneGraphRendererRender
    };

    enum SceneGraphAdaptationLayerStage {
        SceneGraphAdaptationLayerStart,
        SceneGraphAdaptationLayerGlyphRender,
        SceneGraphAdaptationLayerGlyphStore
    };

    enum SceneGraphRenderLoopStage {
        SceneGraphRenderLoopStart,
        SceneGraphRenderLoopSync,
        SceneGraphRenderLoopRender,
        SceneGraphRenderLoopSwap
    };

    enum SceneGraphPolishStage {
        SceneGraphPolishStart,
        SceneGraphPolishPolish
    };

    enum SceneGraphPolishAndSyncStage {
        SceneGraphPolishAndSyncStart,
        SceneGraphPolishAndSyncPolish,
        SceneGraphPolishAndSyncWait,
        SceneGraphPolishAndSyncSync,
        SceneGraphPolishAndSyncAnimations
    };

    enum SceneGraphTexturePrepareStage {
        SceneGraphTexturePrepareStart,
        SceneGraphTexturePrepareBind,
        SceneGraphTexturePrepareConvert,
        SceneGraphTexturePrepareSwizzle,
        SceneGraphTexturePrepareUpload,
        SceneGraphTexturePrepareMipmap
    };

    enum SceneGraphTextureDeletionStage {
        SceneGraphTextureDeletionStart,
        SceneGraphTextureDeletionDelete
    };

    template<EventType DetailType, InputEventType InputType>
    static void inputEvent(int x, int y = 0)
    {
        s_instance->processMessage(QQuickProfilerData(s_instance->timestamp(), 1 << Event,
                                                      1 << DetailType, InputType, x, y));
    }

    static void animationFrame(qint64 delta, AnimationThread threadId)
    {
        const qsizetype animCount = QUnifiedTimer::instance()->runningAnimationCount();

        if (animCount > 0 && delta > 0) {
            s_instance->processMessage(QQuickProfilerData(s_instance->timestamp(), 1 << Event,
                    1 << AnimationFrame, 1000 / (int)delta /* trim fps to integer */,
                    qt_saturate<int>(animCount),
                    threadId));
        }
    }

    template<SceneGraphFrameType FrameType1, SceneGraphFrameType FrameType2>
    static void startSceneGraphFrame()
    {
        startSceneGraphFrame<FrameType1>();
        s_instance->m_sceneGraphData.timings<FrameType2>()[0] =
                s_instance->m_sceneGraphData.timings<FrameType1>()[0];
    }

    template<SceneGraphFrameType FrameType>
    static void startSceneGraphFrame()
    {
        s_instance->m_sceneGraphData.timings<FrameType>()[0] = s_instance->timestamp();
    }

    template<SceneGraphFrameType FrameType>
    static void recordSceneGraphTimestamp(uint position)
    {
        s_instance->m_sceneGraphData.timings<FrameType>()[position] = s_instance->timestamp();
    }

    template<SceneGraphFrameType FrameType, uint Skip>
    static void skipSceneGraphTimestamps(uint position)
    {
        qint64 *timings = s_instance->m_sceneGraphData.timings<FrameType>();
        const qint64 last = timings[position];
        for (uint i = 0; i < Skip; ++i)
            timings[++position] = last;
    }

    template<SceneGraphFrameType FrameType, bool Record>
    static void reportSceneGraphFrame(uint position, quint64 payload = ~0)
    {
        qint64 *timings = s_instance->m_sceneGraphData.timings<FrameType>();
        if (Record)
            timings[position] = s_instance->timestamp();
        s_instance->processMessage(QQuickProfilerData(
                timings[position], 1 << SceneGraphFrame, 1 << FrameType,
                position > 0 ? timings[1] - timings[0] : payload,
                position > 1 ? timings[2] - timings[1] : payload,
                position > 2 ? timings[3] - timings[2] : payload,
                position > 3 ? timings[4] - timings[3] : payload,
                position > 4 ? timings[5] - timings[4] : payload));
    }

    template<SceneGraphFrameType FrameType, bool Record, SceneGraphFrameType SwitchTo>
    static void reportSceneGraphFrame(uint position, quint64 payload = ~0)
    {
        reportSceneGraphFrame<FrameType, Record>(position, payload);
        s_instance->m_sceneGraphData.timings<SwitchTo>()[0] =
                s_instance->m_sceneGraphData.timings<FrameType>()[position];
    }

    template<PixmapEventType PixmapState>
    static void pixmapStateChanged(const QUrl &url)
    {
        s_instance->processMessage(QQuickProfilerData(s_instance->timestamp(),
                1 << PixmapCacheEvent, 1 << PixmapState, url));
    }

    static void pixmapLoadingFinished(const QUrl &url, const QSize &size)
    {
        s_instance->processMessage(QQuickProfilerData(s_instance->timestamp(),
                1 << PixmapCacheEvent,
                (1 << PixmapLoadingFinished) | ((size.width() > 0 && size.height() > 0) ? (1 << PixmapSizeKnown) : 0),
                url, size.width(), size.height()));
    }

    template<PixmapEventType CountType>
    static void pixmapCountChanged(const QUrl &url, int count)
    {
        s_instance->processMessage(QQuickProfilerData(s_instance->timestamp(),
                1 << PixmapCacheEvent, 1 << CountType, url, 0, 0, 0, count));
    }

    static void registerAnimationCallback();

    qint64 timestamp() { return m_timer.nsecsElapsed(); }

    static quint64 featuresEnabled;

    static void initialize(QObject *parent);

    ~QQuickProfiler() override;

Q_SIGNALS:
    void dataReady(const QList<QQuickProfilerData> &data);

protected:
    friend class QQuickProfilerAdapter;

    static QQuickProfiler *s_instance;
    QMutex m_dataMutex;
    QElapsedTimer m_timer;
    QList<QQuickProfilerData> m_data;
    QQuickProfilerSceneGraphData m_sceneGraphData;

    QQuickProfiler(QObject *parent);

    void processMessage(const QQuickProfilerData &message)
    {
        QMutexLocker lock(&m_dataMutex);
        if (Q_LIKELY(m_data.isEmpty() || m_data.last().time <= message.time)) {
            m_data.append(message);
            return;
        }

        // Since the scenegraph data is recorded from different threads, contention for the lock
        // can cause it to be processed out of order here. Insert the message at the right place.
        const auto it = std::find_if(
                m_data.rbegin(), m_data.rend(),
                [t = message.time](const QQuickProfilerData &i) { return i.time <= t; });
        m_data.insert(it.base(), message);
    }

    void startProfilingImpl(quint64 features);
    void stopProfilingImpl();
    void reportDataImpl();
    void setTimer(const QElapsedTimer &t);
};

#endif // QT_CONFIG(qml_debug)

#define Q_QUICK_PROFILE(feature, Method)\
    Q_QUICK_PROFILE_IF_ENABLED(feature, QQuickProfiler::Method)

// Record current timestamp for \a Type at position 0.
#define Q_QUICK_SG_PROFILE_START(Type)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::startSceneGraphFrame<Type>()))

// Record current timestamp for \a Type at \a position.
#define Q_QUICK_SG_PROFILE_RECORD(Type, position)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::recordSceneGraphTimestamp<Type>(position)))

// Use the timestamp for \a Type at position \a position and repeat it \a Skip times in subsequent
// positions.
#define Q_QUICK_SG_PROFILE_SKIP(Type, position, Skip)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::skipSceneGraphTimestamps<Type, Skip>(position)))

// Record current timestamp for both \a Type1 and \a Type2 at position 0.
#define Q_QUICK_SG_PROFILE_START_SYNCHRONIZED(Type1, Type2)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::startSceneGraphFrame<Type1, Type2>()))

// report \a Type1, using the current timestamp at \a position, and switch to \a Typ2, using
// the current timestamp at position 0.
#define Q_QUICK_SG_PROFILE_SWITCH(Type1, Type2, position)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::reportSceneGraphFrame<Type1, true, Type2>(\
                                    position)))

// report \a Type, using data points 0 to \a position, including \a position.
#define Q_QUICK_SG_PROFILE_REPORT(Type, position)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::reportSceneGraphFrame<Type, false>(position)))

// report \a Type, using data points 0 to \a position, including \a position, and setting the
// timestamp at \a position to the current one.
#define Q_QUICK_SG_PROFILE_END(Type, position)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::reportSceneGraphFrame<Type, true>(position)))

// report \a Type, using data points 0 to \a position, including \a position, and setting the
// timestamp at \a position to the current one. Remaining data points up to position 5 are filled
// with \a Payload.
#define Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(Type, position, Payload)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileSceneGraph,\
                               (QQuickProfiler::reportSceneGraphFrame<Type, true>(position,\
                                                                                  Payload)))

#define Q_QUICK_INPUT_PROFILE(Type, DetailType, A, B)\
    Q_QUICK_PROFILE_IF_ENABLED(QQuickProfiler::ProfileInputEvents,\
                               (QQuickProfiler::inputEvent<Type, DetailType>(A, B)))

QT_END_NAMESPACE

#endif
