// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
    \example widgets/shortcuteditor
    \title Shortcut Editor Example
    \examplecategory {User Interface Components}
    \ingroup examples-widgets
    \brief The Shortcut Editor example shows how to create a basic, read-write
    hierarchical model to use with Qt's standard view and QKeySequenceEdit
    classes. For a description of Model/View Programming, see the \l{Model/View
    Programming} overview.

    \image shortcuteditor-example.png

    Qt's model/view architecture provides a standard way for views to
    manipulate information in a data source, using an abstract model
    of the data to simplify and standardize the way it is accessed.
    The shortcut editor model represents the actions as a tree of items, and
    allow views to access this data via an
    \l{Model/View Programming#Models}{index-based} system. More generally,
    models can be used to represent data in the form of a tree structure
    by allowing each item to act as a parent to a table of child items.

    \section1 Design and Concepts

    The data structure that we use to represent the structure of the data takes
    the form of a tree built from ShortcutEditorModelItem objects. Each
    ShortcutEditorModelItem represents an item in a tree view, and contains
    two columns of data.

    \table
    \row \li \inlineimage treemodel-structure.svg
    \li \b{Shortcut Editor Structure}

    The data is stored internally in the model using ShortcutEditorModelItem
    objects that are linked together in a pointer-based tree structure.
    Generally, each ShortcutEditorModelItem has a parent item, and can have a
    number of child items. However, the root item in the tree structure has no
    parent item and it is never referenced outside the model.

    Each ShortcutEditorModelItem contains information about its place in the
    tree structure; it can return its parent item and its row number. Having
    this information readily available makes implementing the model easier.

    Since each item in a tree view usually contains several columns of data
    (a name and a shortcut in this example), it is natural to store this
    information in each item. For simplicity, we will use a list of QVariant
    objects to store the data for each column in the item.
    \endtable

    The use of a pointer-based tree structure means that, when passing a
    model index to a view, we can record the address of the corresponding
    item in the index (see QAbstractItemModel::createIndex()) and retrieve
    it later with QModelIndex::internalPointer(). This makes writing the
    model easier and ensures that all model indexes that refer to the same
    item have the same internal data pointer.

    With the appropriate data structure in place, we can create a tree model
    with a minimal amount of extra code to supply model indexes and data to
    other components.

    \section1 ShortcutEditorModelItem Class Definition

    The ShortcutEditorModelItem class is defined as follows:

    The class is a basic C++ class. It does not inherit from QObject or
    provide signals and slots. It is used to hold a list of QVariants,
    containing column data, and information about its position in the tree
    structure. The functions provide the following features:

    \list
    \li The \c appendChildItem() is used to add data when the model is first
       constructed and is not used during normal use.
    \li The \c child() and \c childCount() functions allow the model to obtain
       information about any child items.
    \li Information about the number of columns associated with the item is
       provided by \c columnCount(), and the data in each column can be
       obtained with the data() function.
    \li The \c row() and \c parent() functions are used to obtain the item's
       row number and parent item.
    \endlist

    The parent item and column data are stored in the \c parentItem and
    \c itemData private member variables. The \c childItems variable contains
    a list of pointers to the item's own child items.

    \section1 ShortcutEditorModel Class Definition

    The \c ShortcutEditorModel class is defined as follows:

    \snippet widgets/shortcuteditor/shortcuteditormodel.h 0

    This class is similar to most other subclasses of QAbstractItemModel that
    provide read-write models. Only the form of the constructor and the
    \c setupModelData() function are specific to this model. In addition, we
    provide a destructor to clean up when the model is destroyed.

    \section1 ShortcutEditorModel Class Implementation

    The constructor takes an argument containing the data that the model will
    share with views and delegates:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 0

    It is up to the constructor to create a root item for the model. This
    item only contains vertical header data for convenience. We also use it
    to reference the internal data structure that contains the model data,
    and it is used to represent an imaginary parent of top-level items in
    the model.

    The model's internal data structure is populated with items by the
    \c setupModelData() function. We will examine this function separately
    at the end of this document.

    The destructor ensures that the root item and all of its descendants
    are deleted when the model is destroyed:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 1

    Since we cannot add data to the model after it is constructed and set
    up, this simplifies the way that the internal tree of items is managed.

    Models must implement an \c index() function to provide indexes for
    views and delegates to use when accessing data. Indexes are created
    for other components when they are referenced by their row and column
    numbers, and their parent model index. If an invalid model
    index is specified as the parent, it is up to the model to return an
    index that corresponds to a top-level item in the model.

    When supplied with a model index, we first check whether it is valid.
    If it is not, we assume that a top-level item is being referred to;
    otherwise, we obtain the data pointer from the model index with its
    \l{QModelIndex::internalPointer()}{internalPointer()} function and use
    it to reference a \c TreeItem object. Note that all the model indexes
    that we construct will contain a pointer to an existing \c TreeItem,
    so we can guarantee that any valid model indexes that we receive will
    contain a valid data pointer.

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 2

    Since the row and column arguments to this function refer to a
    child item of the corresponding parent item, we obtain the item using
    the \c TreeItem::child() function. The
    \l{QAbstractItemModel::createIndex()}{createIndex()} function is used
    to create a model index to be returned. We specify the row and column
    numbers, and a pointer to the item itself. The model index can be used
    later to obtain the item's data.

    The way that the \c TreeItem objects are defined makes writing the
    \c parent() function easy:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 3

    We only need to ensure that we never return a model index corresponding
    to the root item. To be consistent with the way that the \c index()
    function is implemented, we return an invalid model index for the
    parent of any top-level items in the model.

    When creating a model index to return, we must specify the row and
    column numbers of the parent item within its own parent. We can
    easily discover the row number with the \c TreeItem::row() function,
    but we follow a convention of specifying 0 as the column number of
    the parent. The model index is created with
    \l{QAbstractItemModel::createIndex()}{createIndex()} in the same way
    as in the \c index() function.

    The \c rowCount() function simply returns the number of child items
    for the \c TreeItem that corresponds to a given model index, or the
    number of top-level items if an invalid index is specified:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 4

    Since each item manages its own column data, the \c columnCount()
    function has to call the item's own \c columnCount() function to
    determine how many columns are present for a given model index.
    As with the \c rowCount() function, if an invalid model index is
    specified, the number of columns returned is determined from the
    root item:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 5

    Data is obtained from the model via \c data(). Since the item manages
    its own columns, we need to use the column number to retrieve the data
    with the \c TreeItem::data() function:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 6

    Note that we only support the \l{Qt::ItemDataRole}{DisplayRole}
    in this implementation, and we also return invalid QVariant objects for
    invalid model indexes.

    We use the \c flags() function to ensure that views know that the
    model is read-only:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 7

    The \c headerData() function returns data that we conveniently stored
    in the root item:

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 8

    This information could have been supplied in a different way: either
    specified in the constructor, or hard coded into the \c headerData()
    function.

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 9

    TODO

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 10

    TODO

    \snippet widgets/shortcuteditor/shortcuteditormodel.cpp 11

    TODO

    \section1 Setting Up the Data in the Model

    We use the \c setupModelData() function to set up the initial data in
    the model. This function retrieves the registered actions text and creates
    item objects that record both the data and the overall model structure.
    Naturally, this function works in a way that is very specific to
    this model. We provide the following description of its behavior,
    and refer the reader to the example code itself for more information.

    To ensure that the model works correctly, it is only necessary to
    create instances of ShortcutEditorModelItem with the correct data and
    parent item.
*/
