- Qt 6.11
- Qt Quick 3D Physics
- Qt Quick 3D Physics | Commercial or GPLv3

# Qt Quick 3D Physics

Qt Quick 3D Physics provides a high-level API for physics simulation. It supports simulating interactive rigid bodies as well as static meshes and non-colliding bodies used for detecting overlaps. Every simulated body can have its own physical properties like mass, density and friction.

## Using the Module

### QML API

The QML types of the module are available through the `QtQuick3D.Physics` import. To use the types, add the following import statement to your .qml file:

     import QtQuick3D.Physics

This a pure QML module and it does not have a C++ API.

## Articles and Guides

- Qt Quick 3D Physics Shapes and Bodies
- Qt Quick 3D Physics Units
- Qt Quick 3D Physics Cooking

## Examples

The best way to see what Qt Quick 3D Physics can do is to check out the examples:

- Simple
- Material
- Mass
- Compound Shapes
- Custom Shapes
- Cannon
- Impeller
- Character Controller

## Reference

- Qt Quick 3D Physics QML Types

Note: There are API changes compared to the Tech Preview API (Qt version 6.4). See the Qt Quick 3D Physics API Changes from Tech Preview for the difference.

## Related Modules

- Qt Quick
- Qt Quick 3D

## License and Attributions

Qt Quick 3D Physics is available under the commercial license from The Qt Company. In addition, it is available under the GNU General Public License, version 3. See Qt Licensing for further details.

Furthermore Qt Quick 3D Physics contains third party modules under the following permissive licenses:

NVIDIA PhysX SDK, version PhysX_4.1.2.29882248 | BSD 3-Clause "New" or "Revised" License