// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page qtquick-usecase-animations.html
\meta {keywords} {qmltopic}
\title Animations
\keyword Use case - Animations In QML
\brief Example of how to include animations in QML applications

\l {Qt Quick} provides the ability to animate properties. Animating properties
allows property values to move through intermediate values instead of
immediately changing to the target value. To animate the position of an item,
you can animate the properties that control the item's position, x and y for
example, so that the item's position changes each frame on the way to the
target position.

\section1 Fluid UIs

QML was designed to facilitate the creation of fluid UIs. These are user
interfaces where the UI components animate instead of appearing, disappearing,
or jumping abruptly. Qt Quick provides two simple ways to have UI components
move with animation instead of instantly appearing at their new location.

\section2 States and transitions

Qt Quick allows you to declare various UI states in \l State objects. These
states are comprised of property changes from a base state, and can be a useful
way of organizing your UI logic. Transitions are objects you can associate with
an item to define how its properties will animate when they change due to a
state change.

States and transitions for an item can be declared with the \l Item::states and
\l Item::transitions properties. States are declared inside the states list
property of an item, usually the root item of the component. Transitions
defined on the same item are used to animate the changes in the state. Here is
an example.

\snippet qmlapp/usecases/animations.qml states

\section2 Animating property changes.

Behaviors can be used to specify an animation for a property to use when it
changes. This is then applied to all changes, regardless of their source. The
following example animates a button moving around the screen using behaviors.

\snippet qmlapp/usecases/animations.qml behave

\section1 Other animations

Not all animations have to be tied to a specific property or state. You can
also create animations more generally, and specify target items and properties
inside the animation. Here are some examples of different ways to do this:

\snippet qmlapp/usecases/animations.qml constant
\snippet qmlapp/usecases/animations.qml scripted
\image qmlapp/qml-uses-animation.png

More information about animations can be found on the
\l{Important Concepts in Qt Quick - States, Transitions and Animations} page.

*/
