QSGFlatColorMaterial Class
The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. More...
Header: | #include <QSGFlatColorMaterial> |
qmake: | QT += quick |
Inherits: | QSGMaterial |
Public Functions
QSGFlatColorMaterial() | |
const QColor & | color() const |
void | setColor(const QColor &color) |
- 5 public functions inherited from QSGMaterial
Detailed Description
The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph.
Warning: This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.
The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.
The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material.
The flat color material respects both current opacity and current matrix when updating its rendering state.
Member Type Documentation
Property Documentation
Member Function Documentation
QSGFlatColorMaterial::QSGFlatColorMaterial()
Constructs a new flat color material.
The default color is white.
const QColor &QSGFlatColorMaterial::color() const
Returns this flat color material's color.
The default color is white.
See also setColor().
void QSGFlatColorMaterial::setColor(const QColor &color)
Sets this flat color material's color to color.
See also color().